Lighting & Level Design
Professional Lighting Artist and Level Designer with experience in AAA outsourcing and indie production pipelines.
Employment History
Lighting Artist & Level Designer
Responsible for environment art, look development, and lighting passes for L1 and L2. Collaborating closely with art directors to establish visual fidelity.
Game Developer & Designer
Led cinematics and narrative design. Responsible for 3D world-building and establishing the visual tone for the narrative.
Game Director
Founded and led a 20-member team. Bridged creative vision with technical execution in Unreal Engine 5.
Selected Works

Heaven Spring Lighting
EnvironmentAtmospheric lighting study focusing on mood and composition.

Mas Santa Herth
LightingComplex environment lighting setup.

Tim's Saloon
EnvironmentWestern interior lighting study.

Greek Town Lighting
LightingExterior lighting study involving sunlight and architecture.

Character Portrait Lighting
CharacterCinematic character lighting setup.

Subway Fight Lighting
LightingDynamic action scene lighting.

Black Hole
LightingAbstract lighting study inspired by cosmic phenomena.

Castaway
EnvironmentIsland environment composition and lighting.

Last Samurai
EnvironmentAtmospheric environment inspired by feudal Japan.

Lighting 5 Moods Study
LightingStudy of different lighting conditions on a single scene.

Neer Aazhi
EnvironmentCoastal environment with focus on water and light interaction.

Soldier's Holiday
EnvironmentRelaxed outdoor environment setting.